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Nature Releases

All return int0 means the player doesn't have it, 1 means they do.

getFireRelease

int stats.getFireRelease(player)

getWaterRelease

int stats.getWaterRelease(player)

getWindRelease

int stats.getWindRelease(player)

getEarthRelease

int stats.getEarthRelease(player)

getLightningRelease

int stats.getLightningRelease(player)

getYinRelease

int stats.getYinRelease(player)

getYangRelease

int stats.getYangRelease(player)

getYinYangRelease

int stats.getYinYangRelease(player)

Examples

Check for a single release:

var fire = stats.getFireRelease(event.player);
if (fire > 0) {
    event.player.message("You know Fire Release!");
}

Check for a combination:

var fire = stats.getFireRelease(event.player);
var water = stats.getWaterRelease(event.player);
if (fire > 0 && water > 0) {
    event.player.message("You can learn Boil Release!");
}