Nature Releases¶
All return int — 0 means the player doesn't have it, 1 means they do.
getFireRelease¶
int stats.getFireRelease(player)
getWaterRelease¶
int stats.getWaterRelease(player)
getWindRelease¶
int stats.getWindRelease(player)
getEarthRelease¶
int stats.getEarthRelease(player)
getLightningRelease¶
int stats.getLightningRelease(player)
getYinRelease¶
int stats.getYinRelease(player)
getYangRelease¶
int stats.getYangRelease(player)
getYinYangRelease¶
int stats.getYinYangRelease(player)
Examples¶
Check for a single release:
var fire = stats.getFireRelease(event.player);
if (fire > 0) {
event.player.message("You know Fire Release!");
}
Check for a combination:
var fire = stats.getFireRelease(event.player);
var water = stats.getWaterRelease(event.player);
if (fire > 0 && water > 0) {
event.player.message("You can learn Boil Release!");
}